Using nonvisual senses, such as acute smell or hearing, a creature with blindsense notices things it cannot see. A creature with this ability is difficult to kill. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus). A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature. The effects of the poison, including its save, frequency, and cure, are included in the creature’s description. Sunrod (and other Alchemical items) aren't magical in Pathfinder. Format: Mythic Power (3/day, Surge +1d6); Location: Special Attacks. Yes. A spell-like ability usually has a limit on how often it can be used. A creature with this ability can cast any of the spells listed in this entry as long as it has enough psychic energy remaining to pay the spell’s PE cost. Note: Creatures with a fly speed treat the Fly skill as a class skill. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect. For example, a barbarian with the greater beast totem rage power gains the pounce universal monster ability and could make iterative attacks with manufactured melee weapons as part of her charge-pounce-full attack. A creature with this special quality (usually an undead) is less easily affected by clerics or paladins. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. If successful, this check pulls a creature closer. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. This ability is similar to blindsense, but is far more discerning. The darkness spreads around corners. Format: breath weapon (60-ft. cone, 8d6 fire damage, Reflex DC 20 for half, usable every 1d4 rounds); Location: Special Attacks; if the breath is more complicated than damage, it also appears under Special Abilities with its own entry. A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. The creature splits into two identical copies of itself if subject to certain attacks or effects. It cannot make other attacks during a round in which it engulfs. About See All. Attacks from weapons that are not of the correct type or made of the correct material have their damage reduced, although a high enhancement bonus can overcome some forms of damage reduction. | Starjammer SRD Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. A few other creatures require combinations of different types of attacks to overcome their damage reduction, and a weapon must be both types to overcome this type of damage reduction. Point each round is determined in the Mythic monster can draw upon wellspring! 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