probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. I don't have that other stuff yet. High altitude (~20km) possible with normal plane engines? You could try combining the two. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. Powered by Invision Community. The U-2's published maximum altitude is somewhere above 74,000 feet. At altitude the nose goes up and down until it goes out of control. I didn't try for 20000m as it probably wouldn't do well. Display as a link instead, If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. Basically I can hit a target altitude of 20,000m but can not maintain it. When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. The idea is to slow the plane to a stall above your landing spot the pop the parachute. I'd almost expect it to work better in stock since infini-gliders can be done. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. The most efficient way is, of course, to make a high altitude (or space) plane. Display as a link instead, Pasted as rich text. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. All rights reserved. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. Build a plane or rocket for Kerbal high altitudes - Arqade There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. It will be expensive and time consuming. This page was last edited on 22 December 2019, at 20:54. But my guess is that these same general principles would probably apply to FAR, and that all that would change would be the numbers involved. Isn't that backwards snark? I don't have that cockpit in my career game yet, but maybe it will work with the other one. Though I'm still working on learning to be better at space planes. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. Yes, although they have only been flown with nearly full tanks. Hopefully this will be helpful to you. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Fighting oscillations. its rather flat but its a solid surface. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. Trying to do something without the right part is long and difficult path. Landing On Laythe Moon Of Jool Kerbal Space Program Youtube How do I install mods for Kerbal Space Program 1.1? - Insane TWR didn't help. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. KSP - High Altitude Aircraft - YouTube Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). Valve Corporation. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. I'm trying to build a high altitude plane and have found out that the rules are different. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. High altitude planes - Kerbal Space Program Forums Pasted as rich text. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program http://kerbalspaceprogram.com, Press J to jump to the feed. I start with the normal jet engines (which takes almost the complete runway). Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager Remember that you need to have intakes somewhere in line with the engine to function at that altitude. By climbing, you reduce drag, exponentially with altitude. There are two factors to that: how thick the air is, how fast the ship is going. That's because wings need to have some AoA to the airstream in order to generate much lift. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. For more information, please see our These designs are great for getting around Kerbin quickly, but without going orbital. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. What's the difference between a power rail and a signal line? Is it possible to get to an altitude of 16-20km with normal plane engines? 2022 Take-Two Interactive Software, Inc. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. I have enough patience to do the slow flying, but is it horribly inefficient? New comments cannot be posted and votes cannot be cast. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun Hello there. Watch out for your SAS if you're running batteries without a jet for a long time. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. rev2023.3.3.43278. This causes the body of your plane to generate additional drag. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. i dont know what kind of range youre looking for but i would make a significantly smaller plane. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Pvt. Create an account to follow your favorite communities and start taking part in conversations. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Privacy Policy. All trademarks are property of their respective owners in the US and other countries. Paste as plain text instead, I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Something that I think has become less clear since someone updated the wiki. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. jet engine efficiency in this game is based on built in thrust curves. I followed a similar strategy. But you'll need to unlock: High Altitude Flight Which cost 300 science. Very cool. What are the minimum altitudes for each warp level? . So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V First is thrust; the higher you get, the lower the thrust your engines deliver. Which is capable of high altitude, high speed flight. The longest flight got them down to a little more than half full. No, I think it's correct, unless I've got a brain fart going, here. If the wings are flat and your plane steadily loses altitude in level flight at a given speed (as most designs will by default), it means you either need to pitch up slightly, increasing the angle of attack and keeping your vertical velocity at 0 by flying up slightly to compensate for the pull of gravity that lift isn't compensating for. Paste as plain text instead, Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Any of my search term words; All of my search term words; Find results in. 4. Planes in Space - The Kerbal Player's Guide [Book] Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. Really. The benefits should be obvious. Control Sensativty for Planes - KSP2 Suggestions and Development What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Which lets you go faster, which lets you climb higher. Plane - Kerbal Space Program Wiki Why is there a voltage on my HDMI and coaxial cables? That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . Planes in Space. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Highest and fastest possible is best. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. and our lost birth certificate near berlin; ksp high altitude plane. However, it seems as if your delta wing has has more area, might that be it? Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! My question is really about controllability. 1 Pod outside the level 3 VAB. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). You are simply running out of atmosphere (i.e. That's all true, but just read the OP: hypersonic appears to be completely out of the question. Chapter 4. As has been said, ISP is nothing to worry about. Thank you, I was able to reach up to 24km altitude with this design. Planes and Altitude differences. :: Kerbal Space Program General Welcome to the forums. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Long distance airplane flight tips? - Kerbal Space Program Forums AoA and G-force moderation. Don't be too surprised if KSP's aero model breaks down in edge cases. Your previous content has been restored. It is stable but can not maintain altitude. The U-2 is probably the highest altitude aircraft still flying. You are just about at maximum speed and at the same time very close to stall speed. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. Pasted as rich text. Basically you just need to fiddle with it and try some test flights. Clear editor. (the engines will use very little at high altitude anyway). Connect and share knowledge within a single location that is structured and easy to search. Ok, the panther engine is still not good enough. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. There is a very close tolerance to the two speeds. I checked the wiki before I wrote my question, it seems I overread this paragraph Something that I think has become less clear since someone updated the wiki. 2022 Take-Two Interactive Software, Inc. Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Turbojets are so ridiculously efficient that it doesn't really matter. The returns are diminishing so eventually you will hit a ceiling. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. This thread is quite old. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Note: Your post will require moderator approval before it will be visible. Laythe - Kerbal Space Program Wiki My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. The main body is a fuel tank with a Swivel engine at the end. For all your gaming related, space exploration needs. You may be correct and that 3 engine plane is a lemon. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. @SaintWacko's advice is probably the most practical. And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? In the stock atmosphere, the benefits of moving faster outweigh almost everything else. 2022 Take-Two Interactive Software, Inc. Let me share what I know about jet engines, speed, and efficiency. Yes. As you found out, it basically konks out at 15km. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". If it's below the cross-hairs, you need a little more AoA. Have you checked out the wiki yet? Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. Its an approximation missing someelements. Upload or insert images from URL. The Kerbal Space Program subreddit. Press question mark to learn the rest of the keyboard shortcuts. Are you using Stock or NEAR/FAR? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange You can post now and register later. Additionally please know that .16 will feature new code that will change the way space planes work in every aspect. You can go above 20km with the J-404 Panther. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? I looked into the .cfg files and there are no special properties allocated to them. I also had problems with a high altitude plane until I decided to follow the K.I.S.S. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate Anyway thanks in advance. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Grichmann's answer has been the most reliable way I've found to complete these missions. principle. If you have an account, sign in now to post with your account. Welcome to the forums, ZDW. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . (Disclaimer: I've never used FAR myself; all of the above is based on my experience with stock aerodynamics. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Imagine that first plane but with the bubble cockpit and the old style round intakes. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. What determines the maximum altitude a plane can reach? ksp high altitude plane - digitalidentityorganization.com Have a plane that ditches its wings and rockets up to 18km once you reach the right point. But you'll need to unlock: Which cost 300 science. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. It's Kerbal Space Program v.22! Which makes this engine ideal for those missions which require doing many science activities above particular altitudes.
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