Allegedly, the Ylidheem (see Cold One) have an association with Rlim Shaikorth. Seekers of the Tablets of Life may too uncover tales connecting to Ubbo-Sathla. In addition, a primal fear of being the prey in the presence of a hunter may overcome some. Possible Blessings Eyeless: cultists of Zu-che-quon pluck out their own eyes in an act of fealty, with their god bestowing enhanced sensory faculties in return. These waves are not always monumental and can be smaller in scale, with some being like a narrow gust of wind that touches an individual. Such altered perception may cause those unable to succeed with a Sanity roll to experience strange and frightening visions/hallucinations, which may carry their own Sanity losses. Characters in the presence of such a blessed individual should make a CON roll to avoid becoming overpowered with retching. For each 5 magic points used, the weather may be adjusted (a light rain to heavy rain, a blustery wind into a storm, and so on)refer to the spell Alter Weather (Grand Grimoire of Cthulhu Mythos Magic, page 27). Arm lost; 1D6+2 damage; CON roll to remain conscious; penalty die to appropriate actions and DEX. Is it opposed to another being? The Outer Gods are said to govern the universe on a grand scale. $70.29 New; $44.00 Used; 5e Cthulhu Mythos Petersen Games Psgspcm. Immune to mundane weapons (incl. I am so incredibly knowledgeable about so many games that I have simply removed my previous list. Pagans and others have venerated and made human sacrifices to the Green Man throughout history, with sacrifices (benign or otherwise) made during harvest and spring festivals, requesting and giving thanks for bountiful crops; presumably, some of these groups knew they were worshipping this form of Nyarlathotep, while the beliefs of the majority were unconnected to the Mythos. Thus, using such deceptive wisdom, cults recruit new members who willingly offer themselves for death, with each death considered to be a tribute to Cythulos. Certainly, in ancient history, human cults appeared more numerous. Encounters Initial encounters may see Han first appear as a shadow within a mist, but it may later take on a more substantial formusually that of a humanoid-like entity wrapped in a black cloak and a dense fog. Likewise, it is assumed that Mythos gods rarely (if ever) use Contact or Summon Deity spells for the same reason, plus things just get messy if Cthulhu can summon Hastur, who then summons Tsathoggua, and so on Spells listed are considered powers and are not cast like a spell. What links this being to other Mythos entities? The transformed person suffers Sanity loss (1D4/1D8, then 1D4 per day thereafter), but gains 8-point armor and is capable of dealing 1D6+DB bashing damage (larger creatures may have increased damage potential). From his foul mouth I heard of the deathly chill air that heralds Mordiggians arrival, of the manner in which it sucks light and color from its surrounds, and how it appears as a huge and worm-like fetid darkness yet changes shape in an ever-spiraling array of forms, growing coiling cloud-like limbs of reaching tentacles, and sometimes appearing as an eyeless head upon the limbless form of a demon. Fighting 75% (37/15), damage 3D6 Horn Gore 60% (30/12), damage 3D6+1D6 Grab (mnvr) 75% (37/15), held and then bitten (see above) Armor 10-point thick fur and flesh. Fighting 85% (42/17), damage 3D6 Bite 60% (30/12), damage 1D8 Serpent tentacle (mnvr) 85% (42/17), held and crushed or bitten (see above) Aura Armor 10-point hide. Those touched by Azathoth will either be knowing cultists, able to partially grasp Azathoths reality or those ignorant but able to perceive some fragment of the truth. Possession: when manifesting, Saaitii possesses the nearest animal or human, corrupting and twisting flesh to create a swine-like horror. Presumably, on other worlds, the physical form is different yet draws from the local wildlife to a similar effect. While we see elements, we are unable to understand its true and full form. While being drained, the victim is helpless and may not cast spells, expend magic points, or perform any act whatsoever except to writhe in pain and scream, although the victim may have one attempt to escape the gods clutches on their next action after being seized, with an Extreme STR or DEX roll (after that, the victim is unable to act). The dreams may be stopped with an Extreme POW roll, which can be attempted every day, or via magical means. A handful of witches and wizards have sought to call upon this avatar, often seeking to change past events to their benefit or to divine possible futures. Immune to mundane weapon (incl. Otherwise, the parasite must leap onto the human, giving it the chance to gain control. 75% (37/15), damage 4D6 Urafty Sanity Loss: 1/1D10 Sanity points. A pool of gray stinking foulness, quivering and swelling in disjointed rhythm, and at its edges was a tide of obscene offal. Regenerates 10 hit points per round (death at zero hit points). For some, the avatar is a giving of wisdom, while for others its cold and mystifying present brings nothing but terror. Thus, such pairs may communicate telepathically and essentially feel the others thoughts even when miles distant. The confusing Pnakotic Manuscripts contain mention of a being that brought great and devastating sound in the planets prehistory, with the text going on to say that the sound was heard by all things and that it caused certain magical wards to break. Of all the legends concerning this deity, one fact appears without argument: that to look upon Ghatanothoa is be damned. Modify Flesh: when in hibernation, the Old Ones flesh turns into a stone-like matter or becomes mummified. Regenerates 1 hit point per magic point spent in healing itself (death at zero hit points). Fire would kill the ichor, though the victim also suffers 1D6 burn damage. The possession lasts as long as the parasite is connected, although the parasite can detach itself to move to another host if it wishes. Alternatively, those affected by Aphoom Zhah may despair, seeing the continuation of life upon Earth as pointless, driving them to seek a means to end all life on the planetas, better to all die now than be consumed by the hungering void that will destroy everything humanity has accomplished. Powers Command Plants: controls all plant life within a 100 yard/ meter radius. The mist surrounding Han appears to emanate from its being. Other times, Lilith may manifest in reality wearing some human-seeming mask, and, again, to impart some information designed to influence or task a person or group. The Keeper is directed to refer to the Grand Grimoire of Cthulhu Mythos Magic for spell descriptions, or to otherwise use spells from the Call of Cthulhu: Keeper Rulebook as needed. It is variably depicted as having six or eight limbs on which it can walk or use as hands, although this may be a mistaken attribute borrowed from its association with the gnoph-keh race. While not necessarily fulling understanding their part or role in the machinations of cosmic entities, such children appear consumed with devilry and malice and may act as eyes for Eihort and a means to influence affairs in a rather base fashion. Mundane weapons (incl. bullets). Is Physical Product: [Y] Has Inventory: [Y]United States: [Y]United Kingdom: [Y]Europe: [Y]Australia: [Y]Canada: [N], Has Lulu: [N] Lulu Product Name: [Nameless Horrors - POD] Lulu Product Link: [/nameless-horrors-pod/], Is PDF Available: [Y] PDF Product Name: [Malleus Monstrorum - Cthulhu Mythos Bestiary - PDF] PDF Product Link: [/malleus-monstrorum-cthulhu-mythos-bestiary-pdf/], Has Physical Product: [Y] Is Physical Available: [N] Physical Product Name: [Malleus Monstrorum - Cthulhu Mythos Bestiary - Slipcase Set] Physical Product Link: [/malleus-monstrorum-cthulhu-mythos-bestiary-slipcase-set/]. If reduced to zero hit points, Tulzschas glow diminishes and its essence implodes, leaving behind an impossibly hardball of crystal-like material. Manifestation: normally incorporeal, Sebek may manifest either in human-crocodile-headed form or as monstrous distorted reptile at will. See how the fleshy substance quivers and ripples, and how it oozes and flows, its course conscious and bearing intent. its nosetentacle, or a bite on any given round. Not just ranging the void, this immense entity commands enough power to destroy worlds, and most references agree that it was Ghroth who caused the death of the planets Yelithka, Mormol, and Shaggai, as well as being the thing that forced Baoht Zuqqa-Mogg to flee toward Earth. From my hidden vantage point I saw the wicked ones call down their god from the sky. Any portion of its remains may be enough to reform, which can take place in 2,000 or so years. That, or else some other power caused the event. Spells like Dampen Light, Bring Haboob, and similar are great for setting the mood. Veteran Keepers and Cthulhu Mythos fans may herein find a surprise or two. Little is known of the Zarrians to date, but one speculates that they are advanced and on par today with the elder things of old, perhaps taking their first steps into experimental bioengineering. It reforms in 1D100 days. A victim caught may break or squirm free with a either an Extreme STR or Hard DEX roll once per round. Presumably, this entity remains somehow chained or tethered to the deep oceans, occasionally rising upward to cause the mysterious disappearances of ships and their crew. Little is known of Arwassa and most scholars agree to be being a Great Old One, although some believe it is a unique creature and perhaps the spawn of Tsathoggua or Shub-Niggurath. Anyone exposed after 4 rounds worth of exposure and who survives the encounter, should then make a Luck roll: if failed, they suffer blind spots and/or intermittent blindness for the following 1D10+2 days and excruciating pain (impose one penalty die to skill rolls as necessary); if this roll is fumbled, the character becomes permanently blind and will have to readjust to living without sight. Flame Burst: may belch forth fire instead of using pseudopods. Using dreams and/or magic to commune with the entity in the hope of receiving cosmic wisdom. Designed for HeroQuest Glorantha. The solution requires a critical (01) success with an INT roll, which may be attempted no more than three times (with any length of time passing between rolls, as long as the person remains alive). 6. Note: depending on the era in which Vulthoom is encountered, certain equipment may help to resist this entitys powers, such as gas masks, environmental suites, and so forth. Note: Azathoth is beyond all possible scales and, as an entity, it is meaningless to attempt combat with it. The excerpts herein do not conform to any particular order of composition; their placement is thought appropriate to the main text and arranged accordingly. Sometimes, the Skinless one has a third eye in the center of its forehead. Attacks per round: 1 or 2 (claws, bite) or 1 (snatch or consume) Swoops silently out of the sky, striking with both claws or its bite to injure or may snatch up its victim and thereby crush (2D6 damage), bite (2D6 damage), or drop them from a great height (1D6 damage per 10 feet/3 m). Thus, the possibility of the interconnectivity of this entity to others makes discerning the truth difficult and chaotic at best. Usually, the primary victims of such antagonism are innocent bystanders. If reduced to zero hit points, the body possessed by Ygolonac crumples to the ground while the Old Ones mind returns to it lair. My surprise was great when I learned that Cthulhu was at the center of a complex mythology that seemed to span much of the world. Interestingly, such ecstatic worship reminds us of Pan, the Greek god of shepherds, woodlands, and sexuality, and who (for some) later becomes entwined as a male aspect or avatar of Shub-Niggurath (see Great God Pan). At the worst point of the storm, the STR roll is at Extreme difficulty. In all respects, Mgulelocs insatiable hunger drives it to consume and feast on anything in its presence. 64 DEITIES OF THE MYTHOS CYEGHA (Great Old One) artifacts or other special items. Powers Threefold Form: its natural state is formless, able to take residence within plant life, but it may physically manifest in either satyr or monstrous form. Interestingly, Yig is sometimes recorded as acting in a fashion that some would call benevolent toward humanity, encouraging and rewarding those humans who offer their worship and also to those who protect snakes from harm. The Freihausgarten cult is a strange beast, with its members performing sacrifices (sometimes human) to their god and venerating the darkness it sends forth; however, these same cultists are under an ancient Elder spell that forces them, once per year, to also shore up their gods prison through an unconsciously performed ritual. When roused to move, they purposefully make their way to a target and attempt to place their hands on the persons forehead. Likewise, divers of wrecks and ancient sunken temples may come upon strange marks made by or idols of Zoth-Ommog. It reforms in 4D100+100 years within its lair. Fighting 90% (45/18), damage 10D6+15D6 Grasp (mnvr) 90% (45/18), damage 10D6; absorbed on following round (see above) Cxaxukluth, the shunned one Armor None. In addition, the New York subway incident of 1921, where (allegedly) mustard gas was released, may have originated from the hand of a Kassogtha worshipper. While this is mostly upsetting, some mutations are liable to become predatory and dangerousthe Keeper should feel free to invent horrific animal and plant monstrosities (or conjoined versions) for this purpose. Regenerates 6 hit points per round (death at zero hit points). Perhaps in time, they will develop into Great Old Ones. A few texts present the notion that, on rare occasions, Aforgomon may possess a host, usually that of a follower of Yog-Sothoth, to freely move about to enact the fathomless schemes of the Outer God. If reduced to zero hit points, Lilith crumbles to dust. Used with permission. Indeed, differing volumes in the work collectively called the Revelations of Glaaki appears to tell different accounts, with early volumes stating the entitys main mass was deposited in a lake in the Severn Valley region of what would later become England, while later ones refer to the notion of splinters in many areas. The general belief of such cults is that BMoth shall rise from the ocean and turn humanity away from modernity and back to a primitive way of life. Sanity Loss: 1D8/1D20 Sanity points. Call of Cthulhu copyright 19812020 Chaosium Inc. All rights reserved. Such arranging of cosmic matter would surely act to cause tremendous shifts on a planetary scale, and which would undoubtedly impact the Earth and our solar system in horrific ways. Fighting 40% (20/8), damage 6D6 plus burning Armor 14-point flaming tough skin. In touching idols of Cthulhu, one feels a greasy sense of falling and an uncanny coldness. Far better may be a connection to Bugg-Shash, as claimed in the Cthaat Aquadingen. MESSENGER OF THE OLD ONES, THE A translucent thing, writhing and pulsating with otherworldly energy, with an indescribable shape, everflowing and contorting upon itself, as if a team of horses was joined yet all trying to gallop away in different directions. Most scholars agree that Shub-Niggurath is like a creatoraspect of the cosmos, perhaps even an embodiment of Azathoth as creator. They will continue to risk losing Sanity each time until they have made five successful consecutive Sanity rolls, whereupon the effect of the Sign diminishes. Fire Walk: able to enter a fire and be transported to another fire elsewhere (target destination must have a fire specially prepared; costing 5 magic points). Entire clans or cults may worship a Great Old One, with organizations stretching from a small group to a worldwide conspiracy. Fighting 80% (40/16), damage 3D6 Flame gout 60% (30/12), damage special (see above) Possession: sends forth a flaming tendril that shoots a splinter of the Outer Gods essence into another being no more than 50 yards/meters away. Fighting 80% (40/18), damage 6D6 Hold and drain (mnvr) 80% (40/18), damage 1D6 plus 5 CON (see above) Powers Mesmerize: causes a single target to be compelled to walk toward Chaugnar Faugn and their destruction if an Extreme POW roll is failed. Does it have tentacles, limbs, eyes, mouths? Some speculate that this deity does not travel at all, but that it has multiple shards, each functioning independently but constantly connected; a distributed whole, with each piece trapped and unable to rejoin with one another. Magic POW: 500 (100) Magic Points: 100 (20) Spells: all (all). For many approaching Yibb-Tstll, there is a pull-push reaction: the temptation of secret knowledge versus the revulsion for its messenger. A red star whose surface is riddled with cracks and strange geography that hide unquiet seas beneath. With POW, consider how hard it will be for investigators to make opposed rolls when it blasts them with magic or tries to possess them. Grab (mnvr): target is held and then may be crushed on a subsequent round (9D6 damage). If reduced to zero hit points, Mhithrha explodes like a massive piece of glass, sending jagged pieces flying outward (Dodge roll to avoid 1D4 damage). (Outer God) It is hard to describe the events I saw take place amidst the trees on Chicken Hill, and even now, years later, I bear the scars.