Speed 30 ft. Melee +1 silversheen rapier +8/+3 (1d6+2/18-20) Ranged shortbow +7/+2 (1d6/x3) Special Attacks bardic performance 32 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion) Bard Spells Known (CL 9th; concentration +15): 3rd (4/day)-confusion (DC 21), good hope, haste, slow (DC 19) Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce.Most wands are wood, but some are bone, metal, or even crystal. Articles Required. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light. On a 1, the wand crumbles into dust and is destroyed. | The Modern Path SRD You can create magic wands. Duration 10 min./level (D). You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). If you expend the wand's last charge, roll a d20. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) The illumination in the additional 60 foot radius increases to at least normal light regardless of the existing lighting conditions. | d20 Anime SRD The level of such spells depends on the caster crafting the wand. A wand is a thin baton that contains a single spell of 4th level or lower. 25 Aura moderate transmutation; CL 9th Slot body; Price 8,000 gp; Weight 4 lbs. Check out our other SRD sites! Table: Wands gives sample prices for wands created at the lowest possible caster level for each spellcasting class. Daylight counters or dispels any darkness spell of equal or lower level, such as darkness. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object with and moves with it. Ayesha and Dejik can both cast Daylight, and Ronan can UMD the wand. Note that some spells appear at different levels for different casters. A 60-foot-radius sphere of light spreads out from a point you choose within range. | FateCoreSRD There are a couple of spells in the Spell Compendium designed to help overcome SR. See if you can use those. Benefit: You can create a wand of any 4th-level or lower spell that you know. Character Sheets A wand may be used while grappling or while swallowed whole. 06-10 — You cast Faerie Fire. School evocation [light]; Level bard 3, cleric 3, druid 3, paladin 3, sorcerer/wizard 3. Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. The sphere is bright light and sheds dim light for an additional 60 feet. Articles requiring major updates get an {{}} template applied to their Discussion page instead of a listing here.The listing of data here should in no ways imply that fleanetha is going to do this work! In addition, the nimbus grants allies in the area resistance 10 to one type of energy, selected by the warrior of the holy light when this power is activated. If the wand has a material component cost, it is added to the base price and cost to create once for each charge (50 × material component cost). Tools Description Source: Adventurer's Armory These items pertain to skills, crafts, and professions. Sell at the Open Gaming Store! you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Casting Time 1 standard action. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. A wand that runs out of charges is just a stick. New Pages And so he bid farewell to his caravan and joined the Pathfinder Society. Shop the Open Gaming Store! Legal Information/Open Game License, Fan Labs Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. Wands A wand is a thin baton that contains a single spell of 4th level or lower. A newly created wand … Most wands are wood, but some are bone. Traveller SRD | d20HeroSRD | FateCoreSRD Pathfinder Greatcoat Source Pathfinder Society Primer pg. Components V, S. Range touch. A wand that runs out of charges is just a stick. A calculator, that is iPhone/iPod friendly, to calculate Pathfinder Wand Costs without an internet connection. This page documents notes made reading Paizo Pathfinder Tales books and web fiction showing articles that need creating due to material found in the sourcebook. Sell at the Open Gaming Store! Races of Pathfinder: An Optimization Guide. Crafting a wand takes 1 day for each 1,000 gp in its base price. Prerequisite: Caster Level 5th. Casting Time 1 standard action Components V, S, F (a leather loop or golden wire bent into a cup shape). | Here Be Monsters As clarified by Mark Seifter, a member of the Pathfinder design team, because Unwelcome Halo uses the same wording as Daylight, it should be able to penetrate any darkness spell of any level, at the cost of just a level 1 spell slot. Containers for Small characters also carry one-quarter the normal amount. 299 2.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. | 13th Age SRD Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. The wand regains 1d6 + 1 expended Charges daily at dawn. Okay, with that simple rewording and some more thought I'm now thinking of things this way: | 13th Age SRD Downloads Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. | The Modern Path SRD Pages with one or more improving, reviewing, or removing templates present. | d20PFSRD You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. Wands and Staffs: Impliment or Spell Containers ... A Wand of Illumination might grant a +1 bonus AND cast light at will, and daylight or searing light per charge. Target object touched. | Swords and Wizardry SRD School evocation [light]; Level bard 3, cleric/oracle 3, druid 3, inquisitor 3, magus 3, paladin 3, shaman 3, sorcerer/wizard 3; Subdomain day 3, light 3, Casting Time 1 standard action Components V, S, Range touch Target object touched Duration 10 min./level (D) Saving Throw none; Spell Resistance no. STR 13 DEX 14 CON 12 INT 10 WIS 10 CHA 18 The light counts as natural sunlight in the square containing the vial. | Fudge SRD This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). From the links on this page INT 10 WIS 10 CHA 18 Required. Crafting a wand that runs out of charges is just a stick each spellcasting.. Regardless of the spell × the creator ’ s spell one time that! 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